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TagBites.Net

Nuget .NET Standard 2.0 License Downloads

Lightweight and simple TCP client-server .NET library with RMI support.

dotnet add package TagBites.Net

Targets netstandard2.0 and net7.0. The only dependency is Newtonsoft.Json, plus System.Reflection.DispatchProxy on netstandard2.0.

A console chat. Every client sends text lines to the server, and the server broadcasts each message to the other clients, together with connect and disconnect notifications.

var client = new Client("127.0.0.1", 8200);
client.Received += (s, e) => Console.WriteLine(e.Message.ToString());
await client.ConnectAsync();
while (Console.ReadLine() is { } message)
await client.SendAsync(message);
var server = new Server("127.0.0.1", 8200);
server.ClientConnected += async (s, e) => await server.SendToAllAsync($"{e.Client} connected", e.Client);
server.ClientDisconnected += async (s, e) => await server.SendToAllAsync($"{e.Client} disconnected", e.Client);
server.Received += async (s, e) => await server.SendToAllAsync($"{e.Client}: {e.Message}", e.Client);
server.Listening = true; // starts a new thread
Console.ReadLine(); // for console application to prevent app from closing

In this example a string type is used for communication, but any serializable objects can be sent/received.

By default Newtonsoft.Json is used for serialization, but it can be replaced with a custom implementation.

Full example in this repository: samples/Chat.

Chat example using RMI (Remote Method Invocation)

Section titled “Chat example using RMI (Remote Method Invocation)”

The same chat, written as method calls instead of messages. Both sides share two interfaces: the client calls IChatServer.Send on the server, and the server calls IChatClient.OnMessage on every client. Serialization and dispatch happen behind the proxy returned by GetController<T>().

var client = new Client("127.0.0.1", 10500);
client.Use<IChatClient, ChatClient>();
await client.ConnectAsync();
while (Console.ReadLine() is { } message)
client.GetController<IChatServer>().Send(message);

The method Use<TControllerInterface, TController>() registers a controller that can be used by the server. The server side can use the IChatClient interface to execute methods implemented by ChatClient on the client’s side. The client/server can register many controllers. The controller instance will be created on first use.

GetController<T>() returns a proxy implementing the interface registered on the remote side. Calling a method on it invokes that method on the remote side. A controller method takes primitive or serializable parameters and returns void, Task, or any primitive or serializable type.

var server = new Server("127.0.0.1", 10500);
server.Use<IChatServer, ChatServer>(client => new ChatServer { Client = client, Server = server });
server.ClientConnected += (s, e) =>
{
foreach (var client in server.GetClients())
if (client != e.Client)
client.GetController<IChatClient>().OnMessage(null, $"Client {e.Client.Identity} connected");
Console.WriteLine($"Client {e.Client.Identity} connected.");
};
server.ClientDisconnected += (s, e) =>
{
foreach (var client in server.GetClients())
client.GetController<IChatClient>().OnMessage(null, $"Client {e.Client.Identity} disconnected");
Console.WriteLine($"Client {e.Client.Identity} disconnected.");
};
server.Listening = true;
Console.ReadLine();
public interface IChatClient
{
void OnMessage(string userName, string message);
}
public class ChatClient : IChatClient
{
public void OnMessage(string userName, string message)
{
Console.WriteLine(userName == null ? message : $"{userName}: {message}");
}
}
public interface IChatServer
{
void Send(string message);
}
public class ChatServer : IChatServer
{
public Server Server { get; set; }
public ServerClient Client { get; set; }
public void Send(string message)
{
Console.WriteLine($"{Client.Identity}: {message}");
foreach (var client in Server.GetClients())
if (Client != client)
client.GetController<IChatClient>().OnMessage(Client.Identity?.ToString(), message);
}
}

Full example in this repository: samples/ChatWithControllers.

There is no message size limit and no rate limiting, so both sides have to be trusted. Authentication is a callback, not a protocol, and credentials travel in plain text unless the connection uses a certificate.